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Java : how to program / H.M. Deitel, P.J. Deitel.

By: Contributor(s): Material type: TextTextSeries: How to program seriesPublication details: Upper Saddle River, N.J. : Prentice Hall, c1998.Edition: 2nd edDescription: li, 1063 p. : ill. ; 24 cmISBN:
  • 0138993947
Subject(s): DDC classification:
  • 005.133 21 DEI
LOC classification:
  • QA76.73.J38 D45 1998
Contents:
Ch. 1. Introduction to Computers and Java Applets -- Ch. 2. Developing Java Applications -- Ch. 3. Control Structures -- Ch. 4. Methods -- Ch. 5. Arrays -- Ch. 6. Object-Based Programming -- Ch. 7. Object-Oriented Programming -- Ch. 8. Strings and Characters -- Ch. 9. Graphics -- Ch. 10. Basic Graphical User Interface Components -- Ch. 11. Advanced Graphical User Interface Components -- Ch. 12. Exception Handling -- Ch. 13. Multithreading -- Ch. 14. Multimedia: Images, Animation and Audio -- Ch. 15. Files and Streams -- Ch. 16. Networking -- Ch. 17. Data Structures -- Ch. 18. Java Utilities Package and Bit Manipulation -- App. A. Demos -- App. B. Java Resources -- App. C. Operator Precedence Chart -- App. D. ASCII Character Set -- App. E. Number Systems -- App. F. Object-Oriented Elevator Simulator.
Item type: Book
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Holdings
Current library Call number Status Date due Barcode
Archbishop Kiwanuka Memorial Library 005.133 DEI (Browse shelf(Opens below)) Available 16641

Includes bibliographical references (p. [1021]-1025) and index.

Ch. 1. Introduction to Computers and Java Applets -- Ch. 2. Developing Java Applications -- Ch. 3. Control Structures -- Ch. 4. Methods -- Ch. 5. Arrays -- Ch. 6. Object-Based Programming -- Ch. 7. Object-Oriented Programming -- Ch. 8. Strings and Characters -- Ch. 9. Graphics -- Ch. 10. Basic Graphical User Interface Components -- Ch. 11. Advanced Graphical User Interface Components -- Ch. 12. Exception Handling -- Ch. 13. Multithreading -- Ch. 14. Multimedia: Images, Animation and Audio -- Ch. 15. Files and Streams -- Ch. 16. Networking -- Ch. 17. Data Structures -- Ch. 18. Java Utilities Package and Bit Manipulation -- App. A. Demos -- App. B. Java Resources -- App. C. Operator Precedence Chart -- App. D. ASCII Character Set -- App. E. Number Systems -- App. F. Object-Oriented Elevator Simulator.

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